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Gameplan - Playbook

Just as in real-life, in Gameplan you call all of your plays during a game from a "playbook". 

In Gameplan this is split up into five sections, Offensive formations, Running Plays, Passing Plays, Defensive Plays and Special Teams, plus a "Hints and Tips section". 

Click on the links below for more details of the various sections of the playbook.

 

Offensive Formations

Running Plays

Passing Plays

Defensive Plays

Hints and Tips

How to Join Gameplan
Playbook Introduction Download the Playbook

 

Special Teams

5.1 INTRODUCTION - Twelve special teams play calls are included, and you can call most of them (some are automatically called for you), train and key on them. The special teams formations are called by the computer as and when necessary. In the advanced game they may be used on fourth down plays to set up fake field goals and punts, and to identify possible fake situations on defence (see advanced guide).

Code and Name
FG Field Goal Attempt (automatically called)
FB Field Goal Block (automatically called)
KO Normal Kickoff (kicked high for distance and hang time, no gimmicks)
KS Squib Kickoff (low kick bouncing along the ground, reducing returns)
ON Onside Kickoff (short kickoff, attempting to regain possession. Automatically called)
PN Normal Punt (punt high for distance and hang time)
PC Punt Corner (aim out of bounds when in opponents half)
PR Normal Punt Return (standard return, no gimmicks)
PV Long Punt Return (gadgets and gambling on return)
PB Punt Block (all out attempt at blocking punt)
KR Normal Kick Return (standard return, no gimmicks)
KV Long Kick Returns (gadgets and gambling on returns)

 

5.2 FIELD GOALS - The two field goal plays (FG and FB) are automatically called for you when you or your opponent attempt a field goal. Note that training on the field goal block (FB) play counts both for blocking field goal attempts and preventing your opponent from blocking your kicks.

5.3 KICKOFFS - On kickoffs you have the option of calling normal kickoffs (KO) and squib kickoffs (KS). Squib kickoffs are much shorter, and returns are rare. There is also a chance for the kicking team to recover the ball on squib kickoffs. Training on kickoffs (KO) will improve your kickoff coverage (reducing the returns for your opponents). You cannot call Onside Kickoffs (ON), but the computer will automatically call them for you in desperation situations.

5.4 PUNTS - Corner Punts (PC) are the same as normal punts (PN) when kicking within your own half. However, in opposition territory your punter aims to kick out of bounds within the 20 yard line. These are generally shorter than a normal punt, but no return is allowed.

5.5 PUNT RETURNS - Long Punt Returns (PV) involve gadgets and more adventurous return plays (usually with two returners deep rather than one). There is a greater chance of long returns, but also more risk of fumbles or no return at all. The Punt Block (PB) play makes increased effort on blocking the punt rather than setting up the return (usually removing the blockers who hold up the “gunners” who chase down the returner), so returns will be poor.

5.6 KICKOFF RETURNS - Long Kickoff Returns (KV) involve gadgets, such as reverses, pitch outs and so on, with a greater chance of long returns but more chance of being stuffed after a short return or no return at all.

 

Offensive Formations

Running Plays

Passing Plays

Defensive Plays

Hints and Tips

How to Join Gameplan
Playbook Introduction Download the Playbook

 

For more information please contact: Danny McConnell

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